Part 9: Highlands Temple
Update 9: Highlands Temple
Last time, we left off as Alphonse had just used a device to apparently drain the relic of its energy and was finally going to fight us. This time, well actually get to beat his smug face in.

However before the fight starts, there is a quick pause and then












And with that were in a fight.

We start down low with a smaller party. Anadines coming to be another heavy hitter, Reiner for ranged damage, Bobby for hitting elemental weaknesses, and Sophia to make sure that people dont die too quickly. Which they will, because Alphonse hits HARD.

Up top, Alphonse has a ton of HP and some really nasty stats. He also has a bunch of strong AOE skills that can inflict status ailments, the counterattack skill, and passives that make his physical attacks cause bleeding and transfer any debuffs on him to his victim. He also cuts the damage that any percent based attacks do by 50%, so things like heavy hit arent nearly as useful here.

Thanks to the difficulty settings, hes also joined by a pretty strong Komainu with a sweet name. Still, hes much weaker defensively so itll make sense to take him out quickly.

Bzaro starts out the fight by charging ahead and taking a big hit from Blood Knight.

While Alphonse targets Kyrie, doing nearly a third of her health and inflicting a bunch of status effects.

Kyrie and Reiner then focus down the Komainu so Bobby can take him out before he runs off to heal. Anadine also runs up to first aid Kyrie and clear her status effects.

Alphonse floats down and puts Bobby, Reiner, and Sophia to sleep, while also doing decent chunks of damage to them. I brilliantly decide to try and debuff his attack with Kyrie, who promptly gets counterattacked, starts bleeding, and gets the debuff transferred to herself. Im a bit smarter with Anadine, who uses flash strike to bypass the counter, while Bzaro decides to heal both ladies.

But Alphonse ignores the group and backhands the hell out of Sophia, doing almost enough damage to 1HKO her if shed been at full. Definitely not good to lose my healer so early on.

Kyrie, Anadine, and Bzaro continue to swarm Alphonse, doing a decent bit of damage.

But not enough to stop him from taking out Reiner and Bobby in 1 move.

In desperation, I have Kyrie run to the back and use a revive item to get Sophia back up, while Anadine uses stunning strike to delay Alphonses turn and eats a big counterattack as thanks.

Sophia thankfully has just enough MP to bring Reiner back, since he at least has enough HP and defense to eat 1 backhand before dying.

And Im quickly rewarded for my choice by being able to do a big sneak attack on Alphonse after he does another 3rd of Anadines HP.

After a bit more swarming, Alphonse is nearly down but were hurting too. This nightmare leaves Anadine with single digit HP and puts Kyrie and Bzaro to sleep.

I get some healing done, and have Reiner body block Alphonse from sneaking back to Sophia, while also waking Kyrie back up.

Being blocked doesnt mean much to Alphonse though, and he throws out a nightmare to take out Bzaro and put all 3 of our fighters to sleep. Thankfully, he follows up with another one after Sophia heals the group. No one dies this time, and all 3 of them wake up.

After 1 more attack from Kyrie, Reiner is able to finally take out Alphonse and end the fight.

This was definitely a close one, though there were some ways I couldve mitigated things. The alchemystic (which Bobby couldve been) has access to a buff that negates a status effect per cast and can boost defense and resistance, the plague doctor can cure status and slightly heal in an AOE, and I also couldve used a Templar or one of the Marked skills to hit Alphonses weakness to holy.
Still, I think that this is a pretty well-designed fight that is decently tough but not impossible. If you dont come in with a plan, Alphonse can absolutely rock you, even with the action economy advantage that a player has in this fight.
After the fight,





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Kyrie raises her hand up to the drained artifact and soon after glows with the same flame that covered Alphonse. However, it soon fades and she turns back around.




Meanwhile, Anadine turns to face the spear looking thing that Alphonse dropped.
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Anadine bends over to grab the device and the screen flashes purple.

And that dark flame appears over her.

And then she collapses on the floor.

Kyrie and Reiner rush over, and Reiner puts his hand to Anadines forehead.


Outside the temple, it doesnt look like much has changed.








Bzaro then heads off down the road and off screen. After he heads out, Kyrie approaches Reiner.









And with that, Yatess Cabin appears to our northwest.

Fitting the story, Anadine is currently out of our party and all of her equipment has been put back in our inventory. Also, because we have so many people injured, and because I think of this mission as the end of the first arc of the game, well be having some new generics join us on the next update. As of posting this, Ive already made one, but if anyone wants to submit a new one, feel free.